How Elder Scrolls-like The Wayward Realms will change RPG games…


Date: June 24, 2022

01) LINK

“The creators of the Elder Scrolls II: Daggerfall talk AI procedural generation and fast travel in their massively ambitious open-world RPG game

Sometimes there’s a videogame project so ambitious that it’s hard to imagine how it could become a reality within today’s industry. Back in 1996, for instance, we’d never have believed that an open-world RPG with multiple continents and thousands of cities was possible, yet Julian Le Fay, Todd Howard, Ted Peterson, and the rest of the Bethesda class of ’95 did just that with The Elder Scrolls II: Daggerfall, expanding our understanding of the genre and all that was possible within it.

26 years on, several Bethesda alumni including Le Fay and Peterson have reunited at OnceLost Games to work on something they hope will once again shake up the RPG discourse.

Their game, The Wayward Realms, will have certain similarities to Daggerfall. Set across a vast archipelago, it too will use procedural generation to create hundreds of cities nestled in diverse environments whose architecture and topographies reflect their place in the world. The map itself will be handcrafted, but much within will be procedural…”

I didn’t even quote the good parts…This sounds fantastic!…Sounds like it’s going to eclipse The Elder Scrolls.


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